Daz 3D - online puzzles

Online puzzle Daz 3D

Daz Productions, Inc., commonly known as Daz 3D, is a 3D content and software company specializing in providing rigged 3D human models, associated accessory content and software to the hobbyist as well as the prosumer market. Originally a part of Zygote Media Group, a general purpose, application-agnostic 3D content broker, Daz 3D split off as "Digital Art Zone" in 2000 to focus on supplying content for the Poser market.

Daz 3D continue to focus on 3D content development, but also began to expand their own 3D software offerings as well, with purchases of several notable 3D applications:

Bryce, a fractal -based landscape modeler and renderer acquired from Corel by DAZ in 2004.

Hexagon, a 3D mesh modeler originally developed by eovia, acquired by DAZ in 2006.

Carrara, a general purpose 3D modeler/ animation package also acquired from eovia in 2006.Additionally, Daz 3D developed their own scene creator software, Daz Studio, as an alternative to Poser.In 2016 Daz 3D spun off Tafi, a 3D content company intended to focus more on the game developer space.

Free 3D Software

In 2012 Daz 3D shifted their strategy from selling 3D software and content to one of giving the 3D software away for free and focusing more on the selling of the content. This began with offering Daz Studio for free in 2012, which gave customers the ability to render images and video and expanded in 2017 when Daz 3D added Hexagon to the list of their free software products and added the ability to do 3D modeling to that mix.

Figure Technology

Daz 3D has had many versions of its human figures and characters, but in 2011 they launched a significant change in the underlying technology. Instead of each figure being designed individually, Daz 3D moved to their Genesis platform, in which figures were derived as morphs from the base mesh. Two of the key differences that this technology created were: The ability for characters to be blended into a huge variety of shapes, and since these shapes were all derived from a common base, add -on content like clothing, hair, and additional morphs would not only work on all characters, but could actually change with the characters.The Genesis platform has gone through several versions since the launch in 2011 :

Genesis 2

One of the shortcomings of the Genesis platform was that although it allowed extremely flexibility in the shape of characters and clothing, it also toned down some of the elements of what made a male or female figure unique.