Fate/stay night - online puzzles

Fate/stay night

Fate/stay night is a Japanese visual novel game developed by Type-Moon for Windows on January 30, 2004. Initially released as an adult game, a version titled Fate/stay night Réalta Nua (Irish for "new star"), which replaced the sexual content with extensive visual and narrative elements, completed the story with an ending scene, and featured voice actors from the 2006 anime series, was released on April 19, 2007 for the PlayStation 2. It was later ported to Windows (as a trilogy covering the three storylines: Fate, Unlimited Blade Works and Heaven's Feel) in 2011, PlayStation Vita in 2012, and iOS and Android in 2015. A remastered version of Réalta Nua is set to release for Nintendo Switch and PC via Steam in 2024, marking the first time the game will be available outside Japan. The plot focuses on a young mage named Shirou Emiya who becomes a warrior in a battle between "Servants" known as the Holy Grail War. Shirou bonds with a heroine through each route and confronts different adversaries participating in the war. The author, Kinoko Nasu, summarised Fate/stay night as: "...the story about legendary heroes and 'a boy meets a girl.'... The main theme is 'conquering oneself.' There are three story lines in Fate, each has a different themes. The first one is the 'oneself as an ideal.' The second one is 'struggling with oneself as an ideal.' The third one is 'the friction with real and ideal.' This game is describing the growth of the main character Emiya Shirou. The first storyline shows his slanted mind, the next storyline shows his resolve, and the last storyline gives another resolution for him as a human. All three storylines are essentially equal, but they have different forms."A manga series adaptation by Datto Nishiwaki has serialized in Kadokawa Shoten's Shōnen Ace magazine between the February 2006 and December 2012 issues. A 24-episode anime series created by Studio Deen aired in Japan between January and June 2006. Both mostly follow the Fate route but add events from other storylines. A film adaptation, Fate/stay night: Unlimited Blade Works, also by Studio Deen, was released in Japanese theaters on January 23, 2010. A second anime television series, Fate/stay night: Unlimited Blade Works, was produced by Ufotable and aired between October 2014 and June 2015, following the game's second route as opposed to the first. A second manga adaptation by Taskohna began in 2015 in Kadokawa Shoten's Young Ace, focusing solely on the third route. A film trilogy adapted Heaven's Feel route of the visual novel, with the first film, titled presage flower, released in 2017, the second film, titled lost butterfly, released in 2019, and the final film, titled spring song, released in 2020. A third manga adaptation by Daisuke Moriyama began in 2021 in ASCII Media Works's Dengeki Daioh, focusing solely on the second route.

Fate/stay night spawned the Fate media franchise, consisting of a number of adaptations and spin-offs in various different media. On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia. Its plot is set half a year after the events of Fate/stay night. A light novel series titled Fate/Zero, set as a prequel to Fate/stay night, was published from 2006 to 2007, with an anime adaptation by Ufotable airing between October 2011 and June 2012. A spin-off magical girl manga series, Fate/kaleid liner Prisma Illya, began serialization in 2007 and has received multiple anime television series. Three fighting games have been released: Fate/unlimited codes for arcades and PlayStation 2, Fate/tiger colosseum and its sequel Fate/tiger colosseum Upper for PSP. An RPG titled Fate/Extra was released on 2010, and a companion game, Fate/Extra CCC, was released in 2013, both for PSP. A gacha game titled Fate/Grand Order was released on Android and iOS in 2015; an anime film adaptation by Lay-duce was released in late 2016, with sequel adaptations by Production I.G., CloverWorks and Signal.MD. As of July 2021, Fate/Grand Order grossed $5.6 billion worldwide, making it the eighth highest-grossing mobile game of all time.

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